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Take-Two Interactive
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Latest analysis
Updated Aug 7, 2026
Take-Two Q1 FY27: GTA VI launch catalyst powers $8.0-8.2B full-year guidance restatement
Take-Two's fiscal Q1 2027 (ended June 30, 2026) delivered $1.39 billion in net bookings, slightly above guidance, driven by recurrent consumer spending (84% of total) across NBA 2K, Grand Theft Auto, and mobile franchises. The company reiterated full-year net bookings guidance of $8.0–8.2 billion on confidence in the November 19, 2026 Grand Theft Auto VI launch, but faces near-term Q2 headwinds: management guides to a $157–140 million net loss for Q2 FY27 as the company absorbs a $43.4 million pipeline impairment and invests ahead of GTA VI's debut. Console segment grew 14% year-over-year to $525.2 million net bookings, signaling platform transition momentum offsetting mobile player acquisition cost pressure.
Tone: cautiousRevenue
$6.7B
TTWO 10-K · FY 2026
Employees
12,909
Revenue growth YoY
+18.2%
Headquarters
New York
Profile
TTWO 10-K Item 1 · May 22, 2026Take-Two Interactive is a leading global developer, publisher, and marketer of interactive entertainment operating through three labels: Rockstar Games, 2K, and Zynga. The company serves console, mobile, and PC platforms via physical retail, digital download, online platforms, and cloud streaming. Its portfolio spans action-adventure blockbusters such as Grand Theft Auto and Red Dead Redemption, sports simulations including NBA 2K, and a large catalog of free-to-play mobile titles.
Read filing description ↓ Collapse description ↑
We are a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop, operate, and publish products principally through Rockstar Games, 2K, and Zynga. Our products are currently designed for console gaming systems, mobile, including smartphones and tablets, and personal computer ('PC'). We deliver our products through physical retail, digital download, online platforms, and cloud streaming services. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. We believe that our player-first approach and commitment to creativity and innovation are distinguishing strengths, enabling us to differentiate our products in the marketplace by combining advanced technology with compelling gameplay that provide unique, deeply engaging experiences. Our teams have established a portfolio of proprietary software content for the major hardware and mobile platforms, and we aim to be at the forefront of technological innovation. We have a diverse portfolio that spans all key platforms and numerous genres, including action, adventure, family, casual, hyper-casual, role-playing, shooter, social casino, sports, and strategy. This enables us to appeal to a wide array of consumers worldwide, ranging from game enthusiasts to casual gamers. Most of our intellectual property is internally owned and developed, which we believe best positions us financially and competitively. In addition, we license selectively some highly recognizable renowned brands, particularly in sports entertainment.
Primary products
- Grand Theft Auto
- Grand Theft Auto Online
- GTA+
- Grand Theft Auto VI
- Red Dead Redemption 2
- NBA 2K
Business segments
End markets
Geographies
Named customers
Sales to our five largest customers during the fiscal year ended March 31, 2026, accounted for 80.6% of our net revenue, with Apple, Sony, Google, and Microsoft each accounting for more than 10.0% of our net revenue.
Named competitors
“We believe that our player-first approach and commitment to creativity and innovation are distinguishing strengths, enabling us to differentiate our products in the marketplace by combining advanced technology with compelling gameplay that provide unique, deeply engaging experiences.” Competitive position, as stated in the filing
Revenue commentary · FY 2026
Net revenue increased by $1,022.8 million, or 18.2%, for fiscal year ended March 31, 2026, primarily driven by NBA 2K, Borderlands 4, Color Block Jam, Toon Blast, and Grand Theft Auto franchises.
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